Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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Dwarven magic most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
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Advances to: | |
Cost: | 60 |
HP: | 75 |
Motus: | 5 |
XP: | 150 |
Ordo: | 3 |
Alignment: | medius |
ID | Dwarvish Runemaster |
Abilities: |
malleus typorum impulsus | 14 - 3 conflictio | ||
fulgur ignis | 14 - 2 missile | magical |
Resistances: | |
---|---|
ferrum | 20% |
cuspis | 20% |
impulsus | 20% |
ignis | 10% |
frigidus | 10% |
mysticus | 10% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 1 | 50% |
Colles | 1 | 60% |
Cotes | 2 | 30% |
Glacialis | 2 | 30% |
Harena | 1 | 30% |
Impervius | - | 0% |
Montes | 1 | 70% |
Nemus Fungorum | 1 | 40% |
Nonterra | - | 0% |
Palus | 3 | 20% |
Planus | 1 | 30% |
Salum | - | 0% |
Silva | 1 | 30% |
Viculus | 1 | 50% |